Version History

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The official RAM patch notes are released on the Xylem Discord.

RAM v0.4.2

RAM v0.4.2 PATCH NOTES

  • General
    • Increased prices in second shop
    • Added debug tools reference to the practice room
    • Added training dummy features (can be moved and anchored/un-anchored while possessing them)
  • Bug Fixes
    • Fixed a bug where pausing would not pause music
    • Fixed a bug where gamepad would not update the selection line on the upgrade selector
    • Fixed many shop UI errors caused by gamepad input
    • Prevented obtaining upgrade drops twice
    • Prevented Aphids from overheating during dialogue
    • Fixed enemy AI getting stuck and vibrating in place
    • Fixed ricochet pellets having incorrect terrain collision

RAM v0.4.1

RAM v0.4.1 PATCH NOTES

  • Floors
    • Adjusted Rock visuals to make them stand out more
    • Fixed missing wall collision in places
  • Bug Fixes
    • Fixed an issue where the post-mortem swap penalty was not being applied
    • Fixed an issue where having only one swap with no global juice would not allow you to swap
    • Fixed an issue where looping would result in no starting upgrade on subsequent runs
  • Visuals and UI
    • Changed placement of leave button in shop
    • Fixed start run with golem upgrade checkbox on gamepad
    • Darkened background of upgrade selector to increase visibility
    • Fixed spacing issues on some labels
  • Audio
    • Fixed an issue where layers of the music would cut out
    • Various other tweaks

RAM v0.4.0

RAM v0.4.0 PATCH NOTES

  • General
    • New art for levels, hazards, decorations
    • UI refresh
    • Tutorials expanded and updated
  • NEW FEATURE: GOLEM Upgrades drop after beating the boss, and apply various effects not specific to any one bot type. As you continue to beat the boss, more are unlocked. Once a GOLEM Upgrade has been acquired, the option to start runs with one becomes available.
  • Added Boss and Shop interactions: Characters will have new dialogue as you continue to encounter them
  • Gameplay:
    • NEW ENCOUNTER TYPE: Fitness Jammers stop the GOLEM Agent from acquiring fitness score, and enemies will respawn infinitely until they are destroyed
    • Enemies now (try to) avoid hazards and obstructing terrain
  • Fitness/trickshot adjustments:
    • New trickshots: Clothesline, Cannonball, Home Run, Grand Slam
    • Reduced value of Trickshots from collateral damage (eg. tar, explosive barrels)
    • Removed Post-Mortem bonus (now acts as normal Trickshot)
    • Enemies launched by Deadlift can now be deflected
    • Reduced penalty for holding the swap button for too long
  • Levels: All floors have received a visual overhaul, and some have had new encounters and rooms added. We chose to remove the floors we felt were not up to par and now although there are fewer floors overall, each one is more varied and consistent. More floors will be added over time.
    • New Floor: Generator
  • Revamped/Remixed Floors:
    • Ambush
    • Cliffside
    • Coupling
    • Factory
    • Forge
    • Furnace
    • Glimpse (Renamed Coolant)
    • Staff Room
    • Skydock (Renamed Cargo Dock)
    • Thunderdome
  • Removed Floors:
    • Ascent
    • Chasm
    • Caves
    • Mountainpass
    • Plateaus
    • Skywalk
  • Visuals and UI
    • New button and font style
    • New Upgrade Selector and Icon visuals
    • New Shop interface
  • Music
    • New song for second half of level 1
  • Misc
    • Various bug fixes and improvements
    • Optimized file storage to reduce download size

RAM v0.3.11

RAM v0.3.11 PATCH NOTES

General

  • Added Coupling back to the level pool
  • Added Screen Shake toggle to Accessibility settings

Visuals and UI

  • Yellow Steeltoe elites now have stacked shells rather than reload coroutine

Bug Fixes

  • Fixed an issue where looping 3 times would not unlock the skin
  • Fixed the positioning of some barrels that were out of bounds
  • Fixed an issue where entering the gameplay menu after returning from a run could crash the game
  • Fixed an issue where returning to menu in the moment before dying could lock up the menu

Misc

  • Removed/changed upgrades of rogue unskinned elites on various levels
  • Fixed gamepad navigation on some menus
  • Various tweaks and improvement ```

RAM v0.3.10d

RAM v0.3.10d HOTFIX

  • Fixed layering issues in level 2 tease
  • Fixed issue where after death the player would be unable to pause

RAM v0.3.10c

RAM v0.3.10c HOTFIX

  • Fixed intro tutorial problems created by previous hotfix
  • Fixed attack causality not being assigned properly in come cases (eg. Aphid collateral trickshots)

RAM v0.3.10b

RAM v0.3.10b HOTFIX

  • Fixes barrel collision
  • Fixes softlock after boss room

RAM v0.3.10a

RAM v0.3.10a HOTFIX

  • Fixes boss instakill glitch
  • Fixes Aphid nozzle disappearing between floors

RAM v0.3.10

RAM v0.3.10 PATCH NOTES

This is a stability patch. Scene loading has undergone a major rework which should have eliminated all transition crashes and instability, as well as running on a newer version of Godot (4.2 dev 2).

The other changes are the dotted aim line is now toggleable in the gameplay settings, and some visual fixes to stages.

We will continue to work on the other issues (such as boss instakill) and feedback over the coming weeks, please report any issues you encounter!

RAM v0.3.9

RAM v0.3.9 PATCH NOTES

  • General
    • Added Beginner Mode difficulty (Lowers incoming damage and enemy speed, disables unlockables)
    • Returned debug tools to Accessiblity menu
    • Improved Deadlift AI
    • Attack and Special can now be rebound on KBM
  • Gameplay
    • Buffed Alternative Coolant (no longer can kill you, increased damage and AOE, deflects bullets)
    • Reworked Aerated Fuel Tanks (now requires charge time, stacks reduce the time)
    • Added heat buildup penalty to Internal Combustion
    • Buffed Ultrasonic Nozzle (deflects bullets, clouds explode automatically after delay)
    • Increased Recoil Compensation spread reduction
    • Fixed Shaped Charges overriding Bulk Delivery impact damage penalty
    • Elite enemies now award extra score when killed
    • Local Energy will now regen over time after killing the boss
  • Visuals and UI
    • Added aiming reticles for each bot (toggleable in Gameplay Settings)
    • Added Local Juice indicator above the current host's health bar (toggleable in Gameplay Settings)
    • Current host will always display health bar (except in intro)
    • Made dialogue skippable by mashing Accept
    • Added more prompts to tutorial
    • Adjusted Upgrade selection to not darken the currently focused item on gamepad
  • Bug Fixes
    • Fixed an issue where purchasing an item in the shop when using a gamepad could loose the cursor focus
    • Fixed a crash that could occur when unlocking certain skins
    • Fixed a crash that could occur if the player was inhabiting a summon button in Practice mode
  • Misc
    • Selecting Random starting bot will now provide a random bot on Play Again
    • Limited camera leading when driving Routers at high speed
    • Fixed an issue where the player could run out of swap juice in the basics tutorial and practice mode
    • Fixed the placement of some Fuel Cells that could clip out of bounds
    • Stability and performance improvements
    • Added earlier shader compilation to improve lag spikes on first launch
    • Various tweaks and improvements

RAM v0.3.8b

HOTFIX v0.3.8b

  • Removes Coupling from the floor pool (it will return when we have determined the cause of the potential softlock)

RAM v0.3.8a

HOTFIX v0.3.8a

  • Gameplay
    • Killing the boss will refill local juice
  • Visuals and UI
    • Added static vignette when the player does not have enough local energy to swap
  • Audio
    • Added sfx when the player has enough energy to swap
  • Bug Fixes
    • Fixed an issue with the boss being instakilled
    • Fixed an issue where overheating aphids would remain in the warning state when transitioning floors

RAM v0.3.8

RAM v0.3.8 PATCH NOTES

  • Gameplay
    • Removed passive regen out of combat
    • Added 0.5 second period of invincibility after reviving
    • Players can no longer purchase two upgrades from a single panel in the shop
  • Bug Fixes
    • Fixed a softlock in coupling
    • Fixed an issue where the player could get out of bounds on certain stairs
  • Misc
    • Fixed typos in upgrade descriptions
    • Various tweaks, visual improvements to stages

RAM 0.3.7a

HOTFIX 0.3.7a

  • Addresses some stability issues
  • Fixes an issue where score multiplier is not correctly applied
  • Staying in a host for more than 10 seconds will now cause the Variety bonus to degrade
  • Adjusted shop prices to account for economy changes

RAM v0.3.7

"This is the final demo patch, mainly just some tweaks. If you have time, please try to break this build so I have time to fix anything tonight/tomorrow morning. PUBLIC DEMO IS AVAILABLE TOMORROW AT 12PM PT."

RAM v0.3.7 PATCH NOTES

  • Visuals and UI
    • Added Boss character bar and icons
    • Adjusted scorefeed spacing
    • Item info menu can now be seen above the upgrade selector when choosing an upgrade
    • Fixed credits spacing
  • Sound
    • Adjusted tutorial dialogue sfx
  • Bug Fixes
    • Fixed a crash when soldering fingers and ricochet shells interacted after the host had died
  • Misc
    • Various tweaks, visual improvements to stages

RAM v0.3.6

"Another patch with some small additions and adjustments. The demo will be publicly available on Friday! This server will likely have a very large influx of new members coming from the devlog, so I just wanted to say thank you all for joining us early, as well as for all your feedback!"

RAM v0.3.6 PATCH NOTES

  • Gameplay
    • Spamming swap will no longer allow the player to avoid the swap overuse penalty
    • Boss now flashes on damage taken
    • Added accessibility options for Deadlift grapple toggle
    • Frayed Wires now classified as a Breakthrough Upgrade
  • Visuals and UI
    • Added cooldowns to character bar UI
    • Added new door sprites
    • Added new electrical hazard sprites
  • Bug Fixes
    • Fixed an issue where Deadlift could grapple objects on a higher elevation
    • Fixed an issue where spamming the swap button during a revive would cause a persistent slow down until the next swap
    • Fixed an issue where bots killed after death could have their score appear on the next run
    • Fixed a crash which occured when the player had every item and accessed the shop
  • Misc
    • Various bug fixes, visual improvements

RAM v0.3.5

"This will likely be the last numbered patch before the public release of the demo, barring any bugs that are found, and a potential non-numbered update with some art and sfx tweaks. If you are a playtester who hasn't played the game in a few patches, please try the game out again, fill out a new sheet, and help us make sure the demo is polished to a sheen! Thank you all for the amazing feedback so far."

RAM v0.3.5 PATCH NOTES

  • Gameplay
    • General boss improvements
    • Renamed Steeltoe special ** Resonance Hammer
  • Visuals and UI
    • Updated boss sprites
    • Updated pillar rubble
  • Audio
    • Added more boss sfx
    • Added score increment sfx
    • Added trickshot sfx
    • Added upgrade popup sfx
    • Adjusted Dialogue sfx
  • Bug Fixes
    • Fixed an issue where grappling a pillar at the moment of boss impact would instantly kill the boss
    • Fixed an issue where if an Aphid was killed during an overheat the warning would not stop playing
    • Fixed an issue where when using Alternative Coolant, the overheat the warning would not stop playing
    • Fixed an issue where swap history would not be cleared on play again
    • Fixed an issue where skins were not unlocking for the correct challenge completion
  • Misc
    • Removed rogue shaped charges Router in Skydock (replaced with bulk delivery)
    • Various bug fixes, visual improvements

RAM v0.3.4

"NOTE: We are getting very close to a public release. This patch will likely be the last with new content, apart from some more art and sound that needs to be added. Playtesters, please make sure you give us feedback for this patch, especially any bugs or glitches you notice. We have also added Mac support with this patch. If you have a Mac and would like to test but have not been able to get a key, please reach out."

RAM v0.3.4 PATCH NOTES

  • Gameplay
    • Added Play Again button on the death menu (retains all currently selected modifiers)
    • Adjusted unlock requirements for skins (Now: Complete with 1 difficulty modifier, Complete Advanced RAMming (AD), Complete Bloodshed(CAH), Complete CASH)
    • Added 1 swap when reaching the boss room to be able to continue CASH runs
    • When controlling the boss, the player is now able to summon enemies more quickly
  • Visuals and UI
    • Added new parallax backgrounds
    • Added new decorations
    • Many floors have had visual improvements
    • New conveyor and fuel cell art
    • Unlock popups only appear once, and will stack vertically if multiple occur at once
  • Audio
    • Added Shop music
    • Added tutorial music
    • Added Boss sfx
    • Added Dialogue noises
  • Bug Fixes
    • Fixed an issue where Deadlift's grapple would not fire when touching a wall above the player
    • Fixed a bug where enemy deadlifts elites would not have their skin
    • Fixed a bug where you could skip the last encounter of Skydock
    • Fixed an issue where the player could spawn as a non**steeltoe when replaying the intro, creating a softlock on aphid death
    • Fixed an issue where the player could be shown the deathscreen prematurely in the level 2 tease
  • Misc
    • Returned Ascent to the level pool
    • Added run names for decay variants
    • Replaced Xylem splash animation with 1080p version
    • Added more resolutions to the windowed options
    • Reduced the number of leaked nodes
    • Various bug fixes, visual improvements

RAM v0.3.3a

RAM v0.3.3a HOTFIX NOTES

  • Bug Fixes/Improvements
    • Implemented a potential fix to Return to Menu crash
    • Tar no longer spawns on fire
    • Removed Frayed Wires Deadlift from pit
    • Wheelbots will not show as invincible on pillars in boss room

RAM v0.3.3

RAM v0.3.3 PATCH NOTES

  • New Content
    • Added unlockable skins
    • Added challenges
    • Added new floors (Cliffside, Chasm, StorageRoom, Skydock)
  • Visuals and UI
    • Unlocks will display a popup when a challenge is completed
    • Added new decoration objects (Generators, powerpoles)
    • Added Steam integration and wishlist calls to action
    • Upgrade selectors and popups will show currently equipped skin
    • Added Error popup when trying to purchase an upgrade with insufficient fitness
    • Made shop navigable with Gamepad
    • Shop prices are now red if the player does not have enough score to purchase that item
    • Added revive animations
    • Updated burning particle visuals
    • Adjusted flamegrate to match with level 1 colour pallet
    • Adjusted wording for Flow State and Stacked Shells upgrades
  • Gameplay
    • Increased boss damage from melee and physics attacks by 1.5x
    • Increased boss hitbox size
    • Pillars now leave behind boulders that can be grappled by Deadlift
    • Adjusted bounds of starting encounters so enemies do not spawn until the player moves forward
    • Enemy Routers Grenades are now a different colour
    • Added visual indicator to Flow State (held brick will become red)
    • Added a visual indicator to Router invincibility frames
  • Audio
    • Added crackling sfx to Menu
    • Added sfx to burning grate hazards
    • Swap sounds are now adjusted by Effects mute and volume
  • Bug Fixes
    • Fixed an issue where level 1 music would persist in boss fights
    • Fixed an issue where the score display would carry over phantom points
    • Fixed an issue where the Variety multiplier was being reset between floors
    • Fixed an issue where swapping was enabled from a dead host in CAH.
    • Fixed an issue where enemies would appear for a split second before spawning
    • Fixed an issue where footstep particles would appear at the root coordinates of the scene before the host was move to the start zone
  • Misc
    • Removed Ascent and Assembly from floor pool
    • Various bug fixes, visual improvements

RAM v0.3.2

RAM v0.3.2 PATCH NOTES

  • Visuals and UI
    • Added new boss sprites and health bar (still in progress)
    • Overhauled Options menu (Known Issue: Changing Resolution while Fullscreen currently does not work)
    • Made all menus Gamepad compatible
    • Moved Item Info menu location, added visual effects
    • Added more clear selected border for togglable buttons
    • Added a prompt to open item info in the tutorial
    • Made shopkeeper more visible
    • Added visual effects to title
    • Bass Boost now scales Hypercleave visual
    • Run map will not appear in tutorials
  • Economy
    • Slightly increased Shop prices
  • Gameplay
    • Added the option to start a run with a random bot
    • Boxes are now breakable with live ammo
    • Boss is no longer killable offscreen
    • Added healthbars to enemy pillars in boss fight
    • Various collider and visual fixes across floors
  • Audio
    • Added Level 1 Boss Theme
    • Added start run sfx
    • Added new enemy death sfx
  • Bug Fixes
    • Fixed an issue where swapping into the boss could softlock the game
    • Fixed default gamepad bindings (please try rebinding to defaults if testing gamepad)
    • Fixed Router i**frames
    • Fixed an issue where ricochet shells would apply to Aphids
    • Fixed being able to skip the last room in Infiltration
    • Fixed an issue where the global swap bar would show up early the tutorial
    • Fixed an issue where Floor name and info name would not be aligned
    • Fixed an issue where dialogue would not progress in the tutorial
    • Fixed an issue where the boss's laser would remain on death
  • Misc
    • Improved Level 2 tease
    • General Gamepad improvements
    • Fixed incorrect defaults for accessibility settings
    • Fixed Steeltoe Hypercleave tutorial
    • Removed surprise Frayed wires Deadlift in Switchback
    • Fixed tutorial text spacing
    • Various bug fixes, visual improvements
  • Please check your settings on this patch.

RAM v0.3.0

RAM v0.3.0 PATCH NOTES

  • New Content
    • Added intro tutorial
    • Added 4 new levels
    • Added certain WIP locations after boss (currently incomplete)
  • Visuals and UI
    • Overhauled environmental art
    • Overhauled explosion animations
    • Overhauled swap bar UI
    • Added host status bar to HUD
    • Added kill feed
    • Updated score display and score popup visuals
    • Updated run start menu visuals
    • Added WIP upgrade icons
    • Overhauled Steeltoe special attack animation
    • Tweaked Router and Aphid sprites
    • Improved boss health bar and "broken shield" indicator
    • Added logo splash animation
  • Economy
    • Added cost of 500 score to all dropped upgrades
    • Greatly reduced shop prices
    • Added score multiplier for host freshness
    • Added new trickshots and tweaked trickshot system
  • Gameplay
    • Increased enemy Steeltoe aggression
    • Improved Router aim calculation
    • Increased grenade impact damage scaling
    • Added destructible props to levels
    • Deadlift grapple now blocked by walls
    • Allowed Deadlifts to grapple boss pillars (instead of the enemies on top)
    • Buffed boss laser
    • Increased boss attack telegraph under certain conditions
    • Made electrical hazards scarier
    • De-janked explosive barrels
    • Staggered enemy spawns
    • Allowed reviving with any non-zero amount of global swap energy
    • Stairs now automatically redirect movement diagonally
    • Added option to not take upgrades after opening selection menu
  • New Upgrades
    • Spin Control (Router, Breakthrough)
    • Flow State (Router, Radical) (description currently incorrect LMAO)
  • Audio
    • Overhauled audio mixing
    • Added new SFX
  • Misc
    • Controller bindings are now saved between sessions


INDEV v0.2.11

RAM Indev v0.2.11 Patch Notes:

  • Added upgrades:
    • Ammo Conservation
    • Impulse Chamber [subsumes Impulse Barrel]
    • Bass Boost
    • Digitigrade Optimization
    • Resonance [replaces Shock Stock]
    • Weakpoint Database
    • Precompressed Hydraulics
    • Up-Geared Winch
    • Cable Management [subsumes "Reverse Polarity"]
    • Leg Day Hallucination
    • Yorikiri [subsumes Perfect Balance]
    • Hassotobi
    • Careful Packing
    • Voltage Ramp Bypass
    • Overpressure [subsumes Pressurized Hose]
    • Exhaust Feedback [subsumes Pressurized Host]
    • Laminar Outflow [subsumes Optimized Regulator]
    • Quadrupedal Optimization [subsumes Optimized Regulator]
    • Alternative Coolant
  • Reworked upgrades:
    • Stacked Shells
    • Self-Preservation Override
    • Distended Spigot
  • Rebalanced upgrades:
    • Frayed Wires [buff]
    • Express Delivery [nerf, down-tiered]
    • Predictive Suspension [buff]
    • Top Gear [nerf]
    • Overclocked Cooling [buff]
    • Ultrasonic Nozzle [buff]
  • Added WIP elite enemy reskins for Deadlift and Router.
  • Elite enemy upgrades now persist when under player control, and stack with player upgrades.
  • Made enemy bullets visually distinct from player bullets.
  • Reworked Aphid rocket boost physics for better maneuverability.
  • Removed Aphid collision damage, and replaced it with new contact burn mechanic.
  • Removed 'BONK" trickshot bonus.
  • Added 'REBOUND' trickshot bonus.
  • Added 'BODIED' trickshot bonus.
  • Added 'PAN SEARED' trickshot bonus.
  • Plus minor visual and stability fixes.

INDEV v0.2.10

V0.2.10 has been released. Here are the patch notes:

  • Added Level 1 Boss (to access directly use debugtools and floor select on tutorial page)
  • Added start run upgrade based on starting bot choice
  • Added new wheelbot sprites
  • New Shop choices

INDEV v0.2.9

“I have just uploaded a new build to Steam, it addresses the majority of softlocks, tweaks and expands tutorial wording, fixes entrance and exits quirks. The run should be loopable now from the boss room. There are also some balance tweaks and quality of life improvements (i.e. Tab menu now shows floor name).”

BALANCE CHANGES:

  • Buffed Steeltoe fire rate and slightly decreased un-boosted bullet damage
  • Overhauled Soldering Fingers upgrade
  • Nerfed Induction Barrel upgrade and interaction with Soldering Fingers
  • Increased Bulk Delivery upgrade's fire rate and impact damage penalty
  • Overhauled Top Gear upgrade
  • Made enemy Flamebots easier to overheat
  • Added swap-energy recovery bonuses to certain trick shots (Trickshot, Close Call, Quickdraw)
  • Significantly decreased passive swap energy recovery
  • Significantly increased energy cost when swapping from a dead host