Steeltoe
Repurposing mining equipment for destruction, the Steeltoe is a versatile bot equipped with a Shotgun that can dispense both vicious buckshot and a lethal resonance to any bot impeding on it's presence.
SHOTGUN BLAST: Mining equipment dubiously repurposed for buckshot, it has a variety of enhancements to burn, shatter, or stack its pellets for destructive purpose.
RESONANCE HAMMER: A hefty sound blast at melee range that deflects bullets and knocks back enemies.
Firing your shotgun during a tight, 3 frame window at the end of the Resonance Hammer's animation will preform a Nail Driver, heavily tightening the spread, increasing the speed, and increasing the damage. Missing this window will instead perform a Scattershot, enhancing the damage but spreading your shots out even further than before. Every pellet of a boosted shot, Nail Driver or Scattershot, will deal 14.85 damage (65% increase).
Upgrades
Tier | Name | Effects | Description | Max Stack |
---|---|---|---|---|
Common | Ammo Conservation | +1 pellet, -10% pellet speed | Shame how 4 pellets normally just roll out of the breech... | 4 |
Impulse Chamber | +10% pellet damage, +15% pellet speed | (Just push the gun forward.) | 4 | |
Recoil Compensation | -30% pellet spread | (+30% shotgun realism) | 3 | |
Bass-Boost | +20% melee AOE | Hit'em where it Hz. | 4 | |
Digitigrade Optimization | +15% movement speed | Put those steel toes to use. | 5 | |
Tier | Name | Effects | Description | Max Stack |
Radical | Metronome Heartbeat | 66% wider timing window for perfect projectile boost (3 frames to 5 frames) | (200 BPM) | 1 |
Stacked Shells | Reload an additional time. Per reload: +100% pellet quantity, +100% spread, +100% recoil | The thinking bot's sawed-off. | 3 | |
Resonance | +1 second melee stun duration | ...and his sonic pulse was rich in inductive frequencies. | 2 | |
Reload Coroutine | -20% reload time, Automatic fire | You didn't reload, but your CPU did. | 3 | |
Ricochet Shells | Bullets bounce once off walls | "Bullets don't bounce off walls." - Some Idiot | 1 | |
Tier | Name | Effects | Description | Max Stack |
Breakthrough | Induction Barrel | Pellets are replaced with piercing flames | Molten buckshot. | 1 |
Soldering Fingers | Pellets are replaced with a slug that fragments on impact | Half shot, half slug, all fragmentation hazard. | 1 |
Skins
AI
Main article: Enemy AI
Steeltoes have four unique states.
Priority
- Camping:
- Otherwise:
- Navigate within Range (when off screen) (43% / 0%)
- Reposition (43% / 75%)
- Shoot (when away from player) (14% / 25%)
Not seen in the priority list is Melee, which Steeltoes cannot currently do.
Reposition
Upon entering: The Steeltoe finds a point closer to its ideal range, moving up to 130 units. The new point is within a 180° semicircle, pointing towards the player if the Steeltoe is too far, or pointing away if it is too close. If no such point exits, the Steeltoe transitions to the Navigate to close range state.
While in this state: After two seconds have passed or it has reached its destination, the Steeltoe will enter the Shoot state. If the Steeltoe is an Elite with Reload Coroutine[1], it will ignore this and shoot as soon as it is fully loaded.
Shoot
Upon entering: The Steeltoe sets a timer for 0.5 - 0.2 x AI level seconds. In practice this will always be 0.5 seconds.
While in this state: The Steeltoe will wait for the timer to expire. Once it expires, it will check whether it is fully loaded and on screen. If it is, it shoots and goes on cooldown for 0.5 - 0.25 x AI level seconds. If it cannot shoot, it immediately choose a different state according to the priority.
Upon entering: The Steeltoe checks if the player can be reached. If the player cannot be reached, it will choose a different state according to the priority.
While in this state: The Steeltoe will navigate toward the player, entering the Shoot state if it is on screen by 30 units. The Steeltoe will reconsider their path every second by re-entering the state.
Elites
Enemy Steeltoes can be spawned with one or more upgrades, with their skin being determined by the upgrade. These Elites will award extra fitness points when defeated, and will retain their upgrade when swapped into(usually stacking its effect with upgrades already possessed). In the case that an Elite is spawned with multiple of these upgrades, the skin closer to the top of the table will take priority.
Skin | Image | Upgrade | Effects |
---|---|---|---|
Induction | Induction Barrel | Bullets are converted into piercing flames. | |
Marine | Soldering Fingers | Bullets are converted into slugs which fragment on impact. | |
Hazard | Stacked Shells | Steeltoe can reload an additional time to increase the amount of bullets fired. |
Note: As of version 0.4.2, enemy Elites can spawn with upgrades other than the three noted in the table. These "stealth" Elites will possess the default skin, and are not intended to spawn normally (i.e. the " Reload Coroutine" Steeltoes in Cargo Dock).
Trivia
- The Indev name for Steeltoe was Shotgunbot.
- The original moveset for Steeltoe lacked a secondary attack.
Concept Art
Bots | |
---|---|
Level 1 | |
Bosses |
- ↑ Actually, it's if the
full_auto
flag is enabled. As of v0.4.3a, this is enabled for all Steeltoes when you have the Steeltoe Shotgun Full-Auto option enabled.