Upgrades
"Upgrades" are drops that appear of the end of certain encounters in the form of an interactable stick of RAM, as well as in the Shop.
The main upgrade screen from interacting with the stick of RAM will show the player three options that apply only to a specific model of bot, and come in three rarities: Common, Radical, and Breakthrough. The upgrade screen is determined bots first and then upgrades, meaning that unless a bot's entire upgrade pool is exhausted, the chances of them appearing are the same 25% chance as the other bots. There is a 1/16th chance that all 3 upgrades will be the same bot.
Rarity
- Common (CMMN): 67% chance of appearing
- Radical (RDKL): 22% chance of appearing
- Breakthrough (BRKTH): 11% chance of appearing
Common Upgrades
Icon | Name | Effects | Description | Max Stack | Bot |
---|---|---|---|---|---|
Ammo Conservation | +1 pellet, -10% pellet speed | Shame how 4 pellets normally just roll out of the breech... | 4 | ||
Impulse Chamber | +10% pellet damage, +15% pellet speed | (Just push the gun forward.) | 4 | ||
Recoil Compensation | -30% pellet spread | (+30% shotgun realism) | 3 | ||
Bass-Boost | +25% melee AOE | Hit'em where it Hz. | 4 | ||
Digitigrade Optimization | +15% movement speed | Put those steel toes to use. | 10 | ||
Weakpoint Database | +30% charged attack damage | Percussive maintenance. | 10 | ||
Precompressed Hydraulics | +10% punch knockback | Get pumped. | 10 | ||
Up-Geared Winch | +30% grapple strength | Throw a wrench in someone's plans. | 3 | ||
Cable Management | Launch and recall grapple 50% faster. | It's a winch, not a spaghetti roller. | 2 | ||
Footwork Scheduler | Maintain +50% movement speed while charging, Lunge forward when punching | Float like an attack helicopter. Sting like an attack helicopter. | 2 | ||
Leg-Day Hallucination | +15% movement speed | "I don't REMEMBER skipping anything..." | 10 | ||
Express Delivery | +10% base throw speed, +30% throw recoil | Neither shield nor speed nor breadth of space... | 10 | ||
Careful Packing | +10% grenade explosion damage, +20% grenade explosion AOE | Fragile :) | 5 | ||
Predictive Suspension | +30% acceleration | Get a grip. | 8 | ||
Voltage Ramp Bypass | +15% movement speed, -10% acceleration | Burn rubber. Meet deadlines. | 8 | ||
Overpressure | +10% flamethrower output, -50% ignition time | Premature conflagration. | 10 | ||
Exhaust Feedback | +20% flame pressure buildup, +10% heat buildup | Turbocharged | 10 | ||
Laminar Outflow | -20% heat buildup | Ask your mechanic about "explosive reflux" today. | 10 | ||
Overclocked Cooling | +40% cooling rate | Entropy is your Friendtropy. | 3 | ||
Distended Spigot | +30% tar lifetime, +60% tar burn time | Probably not reversible... | 4 | ||
Quadrupedal Optimization | +10% movement speed, +20% traction while firing | Rooted like a weed. | 5 |
Radical Upgrades
Icon | Name | Effects | Description | Max Stack | Bot |
---|---|---|---|---|---|
Metronome Heartbeat | 66% wider timing window for perfect projectile boost | (200 BPM) | 1 | ||
Stacked Shells | Reload an additional time., Per reload: +100% pellet quantity, +100% spread, +100% recoil | The thinking bot's sawed-off. | 3 | ||
Resonance | +1 second melee stun duration | ...and his sonic pulse was rich in inductive frequencies. | 2 | ||
Reload Coroutine | -20% reload time, Automatic fire | You didn't reload, but your CPU did. | 3 | ||
Ricochet Shells | Bullets bounce once off walls | "Bullets don't bounce off walls." - Some Idiot | 1 | ||
Yorikiri | Retain full mobility while grappling enemies, Become immune to knockback [precludes: Hassotobi] | Immovable object. | 1 | ||
Hassotobi | Pull yourself toward grappled enemies [precludes: Yorikiri] | Unstoppable force. | 1 | ||
Self-Preservation Override | Deal velocity-based collision damage to enemies, Collisions also damage you | Become the brick. | 1 | ||
Bulk Delivery | +1 grenade thrown, -33% grenade impact damage, -25% base throw speed | As demand rises, so shall supply. | 2 | ||
Flow State | Grenade impact damage increases with consecutive hits | BONK..... BONK..... BONK..... | 1 | ||
Aerated Fuel Tanks | Increases post-mortem explosion power, Power increases further after 10 seconds in host | What could go wrong? | 2 |
Breakthrough Upgrades
Icon | Name | Effects | Description | Max Stack | Bot |
---|---|---|---|---|---|
Induction Barrel | Pellets are replaced with piercing flames | Molten buckshot. | 1 | ||
Soldering Fingers | Pellets are replaced with a slug that fragments on impact | Half shot, half slug, all fragmentation hazard. | 1 | ||
Frayed Wires | Continuously stuns grappled enemies, Stuns enemies hit by grappled enemies | It's called an "ELECTRO" magnet for a reason. | 1 | ||
Whiplash | Attacks create a projectile beam | Its dangerous to go alone. | 1 | ||
Shaped Charges | +50% grenade impact damage, Grenades pierce through targets, Grenades no longer explode | The shape is "pointy". | 1 | ||
Top Gear | +33% movement speed, All gas, no brakes (you cannot stop moving) | GAS GAS GAS. | 1 | ||
Spin Control | Grenades bounce toward nearby enemies after impact, ( +100% bounciness per stack ) | Give it some english. | 3 | ||
Internal Combustion | +100% flame range, -50% flame spread, +25% flamethrower recoil, +40% heat buildup [precludes: Ultrasonic Nozzle] | Handheld rocket engine. | 1 | ||
Ultrasonic Nozzle | Flames are replaced with gas clouds that explode after you stop firing [precludes: Internal Combustion] | WARNING: Thermobaric blast rated visor mandatory. | 1 | ||
Alternative Coolant | Instantly vent all heat when not firing.', 'Create a self-damaging explosion based on amount of heat vented. | Liquid, conductive, and readily available... | 1 |
GOLEM upgrades
GOLEM upgrades only appear after defeating the Colossal Pounding Unit, and apply to all bots. Once one is acquired, an option appears in the menu to start each run with a GOLEM upgrade.
GOLEM upgrades augment the abilities of the GOLEM Agent, the AI/virus that possesses the hosts you control.
Picking up a GOLEM upgrade stick will provide a choice between 2 universal upgrades that affect all bots.
Defeating the CPU for the first time will unlock the Fear and Habit upgrades, with subsequent defeats each unlocking one new upgrade.
Icon | Name | Effects | Description | Boss Kills Required |
---|---|---|---|---|
Compulsion | +2000% swap regen from Trickshot/Kamizake kills, -75% swap regen from other sources | Shoot for the moon, land in the Stars/Sun. | 8 | |
Efficiency | Hosts explode when swapped out of, -50% post-swap stealth duration | Tie up loose Ends/Means. | 6 | |
Euphoria | Time temporarily slows after swapping | Savor/Endure the moment. | 2 | |
Fear | Restore hosts to 100% health when swapped into [precludes: Hubris] | Preserve the Self/Enemy. | 1 | |
Habit | Variety bonus persists after 1 repeat swap, Variety bonus set to -2.0x after 2 repeat swaps | Find your Niche/Rut. | 0 | |
Hubris | -50% pre-mortem swap cost, Reduce hosts to 25% health when swapped into [precludes: Fear] | Plan/Hope for success. | 7 | |
Indulgence | Immediately after swapping, swap again for 33% cost, -33% swap regen | Self Care/Sabotage. | 3 | |
Mania | 1+ local swap capacity, -66% global swap capacity | Free as a Bird/Hailstone. | 5 | |
Myopia | All upgrade drops match the type of your current host, Fewer rare upgrades | Focus/Narrow your mind. | 4 | |
Nostalgia | Restore the Swap Timer | Return to Simpler/Buggier times. | 10 | |
Obsession | Reformat all installed upgrades into current bot type | Ride/Die. | 9 |