Router

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The Router

Mail carriers of the apocalypse, Router is a bot specializing in the speedy and forceful delivery of heavy packages with an explosive aftertaste to any bot impeding in the path of the box on wheels. Not even we know what's inside.

Router primary.png GRENADE: A hefty brick packed with as much nondescript explosive powder that the Router can find. Whether by carefully packing it, shaping the charge to use as a piercing javelin, or just flat out expressly delivering it, the Grenade's ability to be used as both a stunningly powerful source of blunt-force trauma and explosive damage allows Router to destroy any bot in its path.

Router special.png DRIFT: The Drift allows Router to temporarily curb its speed for an extremely tight shift in its speed and a complete invulnerability to all sources of damage for a short time frame. Whether used for whipping a vicious heater across the map or dodging a tight situation the Drift is a high-skill option in the Router's kit.

Upgrades

Tier Name Effects Description Max Stack
Common Express delivery.png Express Delivery +10% base throw speed, +30% throw recoil Neither shield nor speed nor breadth of space... 10
Careful packing.png Careful Packing +10% grenade explosion damage, +20% grenade explosion AOE Fragile :) 5
Predictive suspension.png Predictive Suspension +30% acceleration Get a grip. 4
Voltage ramp bypass.png Voltage Ramp Bypass +15% movement speed, -10% acceleration Burn rubber. Meet deadlines. 5
Tier Name Effects Description Max Stack
Radical Self-preservation override.png Self-Preservation Override Deal velocity-based collision damage to enemies, Collisions also damage you Become the brick. 1
Bulk delivery.png Bulk Delivery +1 grenade thrown, -33% grenade impact damage, -25% base throw speed As demand rises, so shall supply. 2
Flow state.png Flow State Grenade impact damage increases with consecutive hits BONK.....BONK.....BONK..... 1
Tier Name Effects Description Max Stack
Breakthrough Shaped charges.png Shaped Charges +50% grenade impact damage, Grenades pierce through targets, Grenades no longer explode The shape is "pointy". 1
Top gear.png Top Gear +33% movement speed, All gas, no brakes (you cannot stop moving) GAS GAS GAS. 1
Spin control.png Spin Control Grenades bounce toward nearby enemies after impact, ( +100% bounciness per stack ) Give it some english. 3

Skins

Name Image Description Unlock
Default Default Router.png "Standard Delivery" Always Unlocked
Torrent Torrent Router.png "You wouldn't download a car." Complete a run getting 100 kills using Router
Firewall Firewall Router.png "Dont run with scissors, oh wait you did" Beat a single loop in under 12 minutes
Incognito Incognito Router.png "Don't ask." Complete Bloodshed (CAH)

AI

Main article: Enemy AI

Diagram of the Router icon.png Router AI

Router icon.png Routers have six unique states. Only five are implemented.

Priority

Not seen in the priority list is Snipe, which is transitioned to by other states.

Circle

A Router locked in the Circle state, moving around the player.

Upon entering: The Router determines if there is an unobstructed straight line between the itself and player. If there is none, it will enter the Navigate to close range state. Otherwise, it sets a two second timer and picks a random point around the player at its circling radius to navigate to.

Every time Router picks a point there is a 75% chance it picks one close to its current point around the player and a 25% chance it will cross through its circling radius to the other side of the player.

While in this state: The Router will constantly attempt to throw grenades. When it reaches the point it's navigating to, it will pick a new one. When its two second timer expires, it will choose a different state according to the priority. If it ends up more than 200 units from the player, it will transition to the Snipe state. If the Router finds its path is obstructed, it will pick a new point and reverse its movement direction.

Dash Away

Upon entering: The Router generates 10 points 200 units away from the player and picks one that isn't obstructed by terrain. If no such point exists, it will choose a different state according to the priority. It will then set a two second timer and begin charging a dash while moving towards the point.

While in this state: The Router will release its dash every 0.6 seconds to reach its destination[1]. if it's within 75 units of its destination it will begin charging another dash. Once it reaches the destination or the two second timer expires, it will enter the Snipe state.

Snipe

Upon entering: The Router determines if the player can be sniped — whether the player is more than 75 units away and within throwing distance based on its current velocity. If it cannot snipe, it will choose a different state according to the priority. Otherwise, it sets a two second timer and dashes towards the player's predicted position[1].

While in this state: The Router moves towards the player and attempts to throw a grenade every frame. Once it throws the grenade or gets within 50 units of the player, it will choose a different state according to the priority with a 0.1 second delay. If the two second timer expires, it gets blocked, or it leaves its allowed area, it will choose a different state according to the priority without delay.

Camp

Not to be confused with Camp (tactic).

The Router sets its target velocity to 0 and sets a timer based on its level. In practice this will always be two seconds. The Router then tries to throw a grenade to the player's predicted position every frame. Once the two second timer expires, it will choose a different state according to the priority.

Position for Runup

This behavior can only be exhibited by Defending Routers.

The Router picks a point 100 units away from the closest valid position to the player, sets a 1.5 second timer, and navigates towards the point. Once it reaches the point, it transitions to Snipe, but if the timer expires it will choose a different state according to the priority.

Elites

Enemy Routers can be spawned with one or more upgrades, with their skin being determined by the upgrade. These Elites will award extra fitness points when defeated, and will retain their upgrade when swapped into(usually stacking its effect with upgrades already possessed). In the case that an Elite is spawned with multiple of these upgrades, the skin closer to the top of the table will take priority.

Skin Image Upgrade Effects
Firewall Firewall Router.png Careful packing.png Careful Packing Grenade explosion is significantly larger and deals more damage
Torrent Torrent Router.png Bulk delivery.png Bulk Delivery Router throws an additional grenade..
Incognito Incognito Router.png Self-preservation override.png Self-Preservation Override Colliding with enemies deals damage to the enemy and yourself.

Trivia

The original sprite for the Router.
  • The Indev name for Router was Wheelbot.
  • The original moveset for Router was very different, its primary attack was a burst-rifle and its secondary was a teleport/dash that gave Router a short period of invincibility.
  • The Firewall and Incognito skins have slightly different body shapes, such as a wider wheel and a slightly different bottom wire shape.
  • While Router's other skins are referred to by the primary colour that makes them up (E.g. Firewall - red), the skin Incognito is referred to both by grey and by "stipess". This may be a misspelling of the word stripes, which this skin contains exclusively.
  • The Router's sprite when travelling backwards contains an internal transparent pixel at its lower body, which is present in all of Router's current skins. It is unclear if this is a mistake or intentional.

Concept Art

Old Router.png Final Concept Router.png

  1. 1.0 1.1 Due to a bug, Router icon.png Routers will always dash towards their aiming direction. This, for example, causes dashing away to be an awkward process as they usually dash toward the player rather than away.